Sunday, 21 October 2018

My Ruathian Campaign Trilogy is now at an end. (Or, how to game 3 nights per week with 3 different groups and start to burn out)

Well I must say it has been a great and tiring run. I have now completed running my Ruathain Campaign Trilogy for Swords & Wizardry. I have never gamed so much in my entire life, not even when I was in high school. I was running up to three games per week, three separate groups at that. I have to admit that I would not want to run three games per week ever again and certainly NOT three separate groups. It's a lot of work. All in all I would have to say that I had a blast even when I was burning out. Leading up to running my Ruathain Campaign Trilogy I had been running D&D 5e twice per week and getting bored of the published material and reliance on skills.I needed a change so I went OSR. Now that I have scratched my fantasy itch I will be focusing on my current campaign Almost and scaling back my gaming to 1-2 times per week at most with the hopes of getting Almost into print. I really want a hard cover on my shelf, just so I can use it at the table.

My Ruathain Campaign Trilogy Part.1

 The land is torn as the once mighty Iron Wolves wage war on each other. But the most powerful of them all, Kashaan B'dark, has left the lands for the Exile and a strange mysterious island that has suddenly appeared. Believed to be the prison of the titan Wolf god, the oldest of the elder gods, banished long, long ago. You have been hired to track and find Kashaan and uncover his reasons for departure. But beware he wields Sentience, a weapon of unfathomable power. The old gods were believed to have been destroyed, but they weren't. They live on trapped in his blade. There are things far more terrifying than death.

 Ruathain Campaign Trilogy Part.2

The Master Crafter of the Delnoch, last of his race, has for hundreds of years been forced into creating terrible weapons of Sentience. Forged in blood magic and the forgotten art of Vistigian Runemancy. The reason for the Iron Wolves dominance. If successful in freeing him, he will trade his last and greatest secret in return. A map that points to the Swords of Nine Hells. Lost to eternity in the bowels of a mythical volcano. You will need to summon all their power and more if you wish to defeat the Army of the Iron Wolves.

 Ruathain Campaign Trilogy Part. 3

Travel 10,000 years into the future where you shall imprison the mightiest gods in Sentience and unleash them in a past that may already be lost upon your return. The threads of fate unwind as you sail the continuem-streams seeking the most powerful god of them all, TIME.

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